


If you do start to see signs of over-serving (either poisoning or your booze stocks melting away like a snowflake in the sahara), you can tune down how much serving is going on by reducing the number of people doing it, or making them walk a bit further for each drink served. You would still need a few loose mugs for the odd dwarf who got thirsty because they were hauling a boulder halfway across the map, but a single 4-10 tile stockpile in the tavern for the same number of loose mugs would likely be all you need. If you want your dwarves to get all their booze in the tavern, you will need to make sure they have time to socialise before they would normally get thirsty, you have enough servers, and that the booze stockpile is near or in the Tavern. The Tavern job is the only way I know of to get vampires or Necromancers to drink (since they don't get thirsty, but if they are dwarves, they still need alcohol or they slow down), and for a while there were problems where the Tavern keepers were too fast, and would keep serving people until they died of alcohol poisoning (usually goblins or humans - dwarves have a liver 3 times the normal size, with a corresponding alcohol tolerance). The "drink" job when a dwarf is thirsty is indeed different from what happens in a tavern - The one a dwarf gives themselves is triggered by thirst, and is a job for that dwarf, while the tavern job is run on repeat by the tavern-keeper. None of those cases get in the way of using the items for further production - the dwarves will go get them wherever they are. None of those go bad it takes a preposterous number of thread or cloth items to clutter a workshop, since they are so small, and for booze, cluttering the still is the point, since it slows down booze production once you get to a certain level, then speeds up again when they drink it up.

I normally do that with thread (plant thread & yarn stay in the farmer's workshop, silk thread stays in the loom), cloth (stays in the loom or the dyer's, depending), and some folks leave booze barrels in the still. In fact, for some other products that don't go bad, deliberately having no stockpile so it stays in the workshop is a useful tactic to save hauling time. When a dwarf decides they want a drink, they will grab a mug whether it is in a stockpile or still in the crafter's workshop, so as long as you have something close to the number of mugs your dwarves will use at the same time, the workshop shouldn't get cluttered.
