

One may be quick and nimble, while the others are stronger and more durable.Īpparently not eating, sleeping, or feeling anything anymore. Each character has a specific attack pattern.

Thankfully you can command up to three other people in your party to use items on either themselves or you, allowing up to four items to be used at once. Until the bar vanishes completely, that character cannot use an item. Each time an item is used, there is a bar over the character’s head that uses it that takes time to go away. Some attacks also drain energy from your stamina bar that can be replenished by selecting the right equipment in your inventory. Say, for example, one of your attacks requires you to press up on the right analog stick while holding down a particular face button then you are given a choice between which attack suits your preference. At any point in the game, you can swap out one attack for another that uses the same button presses.

As you level up, you will be given more techniques that are added to your skill list. Your attacks are conducted using precise button controls that depend on what direction you tilt the analog stick in, as well as the face buttons you press. Fights start with you and your teammates on one side of a two-dimensional plain where you control Lloyd or one of his friends. The battles are fought in real-time, which may come as a breath of fresh air compared to all the turn-based garbage being released at the time. The gameplay is incredibly diverse yet easy enough to master after a few short minutes. This should not suggest that the game is short, as it is roughly 60 hours long, not including any side quests.Īfter finishing each battle, the characters will often give uplifting speeches. TOS maintains a consistent pace and does not waste time moving to the next event.
#Tales of symphonia chronicles on ps4 full
A few full motion video segments add color and diversity to the motionless figures, though the number of FMV scenes is fewer than 10, and all of them are at most two minutes, save for the ending. In-game events never drag, I felt as though the skits that occur on a whim’s notice were completely unnecessary. Though the game’s story never felt to me like it was anywhere near bad, the in-game cutscenes can feel trivial and meaningless. Most of the game’s cutscenes are played out from the perspective of your protagonist, so we never truly manage to indulge ourselves in an engrossing story that puts us in the shoes of both hero and villain. Now as interesting a premise as this may be, Tales of Symphonia stretches its subject matter to a point where it feels like the crew over at Namco just wanted to rush you into the game’s world without even giving you much of a reason beyond the oh-so-common narrow-minded black and white good guy bad guy routine. Due to some treaty that your town signed with said foreign nation, you find yourself banished from your village, and armed with nothing more than your wit and best friend, Genis Sage, you set off on a life-changing quest for redemption and freedom. A HO-HUM STORY THAT PRIORITISES ITS CHARACTERSĪfter an investigation of a foreign nation reveals that they are evil, you are chased out and run back to your village. As cliche as it may be, the game’s presentation made the story palatable.
